Proudly presents:


Introduction / Aim of the compo / The Prize / Compo Rules / Example GamesEntries Showcase
/
Results

Winner:

1st - Forgotten Forest - by Alf Yngve

Runners up:

2nd - The Heroes of Midgard - By Anthony Burns
3rd Action Def - By Christian Siege

Congratulations to Alf Yngve, who has won the 2011 Sideways SEUCK Competition. The prize will be under production and emailed when finished.



In 1987, Sensible Software produced a utility called The Shoot Em Up Construction Kit. This program allowed people to write their own games without the aid of programming knowledge. All you could do with SEUCK is draw your own players, enemies, create your own background and of course turn everything into a standalone game. SEUCK has been the main culprit for so many shoot 'em up games on the Commodore 64. If you take a look at Gamebase 64, and search "Created with SEUCK", you will get hundreds and hundreds of SEUCK games. Some good and some rather terrible ones as well. SEUCK could only create vertical scrolling shoot 'em up games, but people even had original ideas for SEUCK games, which were made possible.

Alienator '93 by Alf Yngve

For those of you who think it is impossible to do a simple cross hair shoot 'em up. You are absolutely wrong, as Alf proves that anything was possible with SEUCK. Alienator '93 is a prime example of the classic static screen/operation wolf style arcade game. Instead of killing humans, killing alien monsters.

Speed Demon by Ryan Chenery

Another impressive example of what nobody has ever done with SEUCK before. This time Speed Demon by Ryan Chenery. The use of a static screen, some limitations of enemy shooting, with a 2 player option. The clever 3D road effect was used by enemy bullets. But the game itself really stands out well in front of the crowd.

How not to write a SEUCK game - part deux!

There are some examples on how you should never write a SEUCK game in the original SEUCK compo page. Well, we're at it again and this time round it's Unprofessional Fly Into Space and Shoot 'Em To Pieces Simulator. A game I did as a quick 15 minute construction while drinking some lager. The result turned out bad. Hahahahah!



One step for man - One giant leap for SEUCK kind
In 2008, Jon Wells written a sideways scrolling version of Sensible Software's Shoot Em Up construction kit. This is actually a modified version of the original SEUCK, but instead of games scrolling vertically, they scroll horizontally. An impressive update to this classic utility. Later on in 2008 or maybe early 2009 (Cannot remember), Martin Piper started a subject on CSDB about SEUCK Redux. Although the comments in the forum turned into a playground, the SEUCK Redux project went ahead. This allowed people to improve their own SEUCK games if they had any sort of programming knowledge. You could improve the SEUCK engine by importing the original work files, adding extra weaponry, etc - but need your own programming knowledge to do that kind of thing..

There have only been a very few number of Sideways scrolling SEUCK games. I saw one or two videos of the games on YouTube, but none of the authors released their games. Perhaps they just wanted to make a video out of it.  I also saw a preview of a Sideways SEUCK game, by someone else who contacted me. The game does not seemed to been finished and I never heard about the game since last year. Also on Friday I saw a new game created with the Sideways SEUCK game, which impressed me a lot, called Cobra Mission by Indy Software. So now today I have decided to launch this new C64 competition .


Ideas which could possibly be implemented with the Sideways SEUCK

To give some people some neat ideas for what could possibly be done with Sideways SEUCK, here's what type of game I would love to see implemented using Sideways SEUCK:


Scramble - Do you remember the classic arcade game Scramble, in which you are flying across enemy territory, shooting at fuel pods and also rockets that launch at you? Well, one SEUCK user did use this type of method using the vertical scrolling SEUCK. Which made the game possible. No if someone could make an authentic Sideways SEUCK game of the arcade classic, it could amaze us.

Silkworm - Well, I just could not resist suggesting this game, because various attempts at making a Silkworn clone with the original SEUCK may have worked, but I reckon this could work better with Sideways SEUCK. A player as a jeep, and another as a helicopter, battling either as a team or individual, fighting the enemies either grounded or in the air. It can be possible. Honest. Or maybe a Silkworm style game, based in space. What do you think? :)

Psychedelic games - Well, this would probably be one of the most silliest ideas for the Sideways SEUCK engine, but you never know. Bizarre ideas like this can attract the audience and make them laugh. Using your own imagination results to a funny and entertaining creation. :)

I can't think of any more ideas, so the rest is entirely up to you.





The aim of this competition is to create your very own shoot 'em up / or whatever type of game you want using the Sideways Shoot Em Up Construction kit. Also this compo has been made to support the Sideways SEUCK project as well. (Visit the official Sideways scrolling SEUCK web site  for this production if you want to give it a go (Remember to read the terms and conditions about this product). The competition sounds easy enough, but we don't want to see rushed games, because that's bad.

The main aim of this compo is to design and create your own good quality looking Sideways SEUCK game in which must contain collectable items (As you'll find out in THE PRIZE section shortly). Your game can be anything, as long as it is 100% Sideways SEUCK with no enhancements programmed in to it. The theme for your game can be anything you like, as long as it does not bend the rules. It could something cartoonish, space blaster, combat, etc. However, we want to see really smart in game graphics which stand out and the game to play pretty well.



(Updated 10th March 2011)

The winner of the Sideways SEUCK competition 2011 will receive a special prize. The prize will be an enhanced version of your game with additional add ons, such as suitable power ups, new front end with music and. We will also prepare a loading picture, cover design/rendering and a special tape master for the production, which will be released on to this page. Just like what happened with last year's winner, Pour Le Merite, which won a brand new front end, personal tape mastering and even a printable tape inlay (See shots below). However this year we are doing it all over again. 

Another prize for the compo winner under consideration:

We could also be giving away a free digital .D64 + .TAP copy of one of our newest Psytronik Software 2011 game releases to the winner of the competition.











Although the competition is Sideways SEUCK. There are some general rules for this competition, which are as follows:

(Final revision: 30th April 2011)


Voting starts July 2011.

To submit your entry, please email with an attached .D64 / . T64 / .TAP (Or Zipped version) it to



This part of the page contains example games that were created using the Sideways SEUCK and direct links to the downloads (Of course these are from the Friends/Contributors page of the TND web site). (Click on the disk icon to download the examples).

God Slayer by Jeffrey Oullette (SEUCK Compo 2010)


I was quite surprised to see this game appear in to the compo. This game has some nice graphics and also the game play is pretty much good as well. You played an executioner governed by the Alfather who had to go through your world, destroying all of the evil gods and retrieve the magic singing sword. So that your world was stabilised again. The game had some nicely detailed cartoon characters and also some dark themed detail as well. The player was able to collect sacred coins. Now where did the author get all this inspiration from?

The Shadow over Innsmouth by Anthony Burns (2010) (TND Contributor's game)


Alright then. Which person's responsible for replacing my Commodore 64 with a Spectrum and done a SEUCK game using it?. No, no, no. Don't be daft. It's not a Spectrum SEUCK game, although the graphics look as if they were designed on a Spectrum. Sensible Software left an easter egg in their SEUCK in which you could create your own hi-resolution graphics without the aid of multicolour, simply by copying a hires block and pasting it elsewhere. Well, thats something which Anthony has done all the way through this clever game. Yet again, another H.P Lovercraft game, nicely presented in Hi-Res.

Verde by Aldo Chiummo


It is a really cute game, which was pretty good fun to play. Really nice cartoon graphics and was of course and entrant of our previous Sideways SEUCK compo.  Verde has to fight against the evil creatures which captured the Rosa tribe. This game is cute all the way through the entire game. I also loved Aldo's title music which he did for this nice little shoot 'em up.

1000 Kung Fu Maniacs by Alf Yngve (2010)


I just could not resist adding this to my list of examples of great Sideways SEUCK games. This game is available from Psytronik Software, where you can buy this on a real tape or disk for your Commodore 64 or download the game for free. Imagine how possible it is to implement a beat 'em up style using the SEUCK. Alf come up with this master of awesome, in which has to retrieve poor kid. Melvin's robot from the evil masters. The game does not just come up with punches galore. It also comes up with some witty punchlines and gags to entertain the gamer even more. To give this game a more of an arcade feeling, I added some power ups to the player for any time he scored 10000 points or more. Could there be a sequel with more gags and funny things happening in the future? You will have to wait and see ;o)

Nyaaaah! - 15th Anniversary Edition (2010)


To finish off with the examples of Sideways SEUCK games. I am happy to include on this list "Nyaaaah! - 15th Anniversary Edition". In which Snodge is on his last ever adventure (before we throw him into the compactor and watch him get crunched into a cube ;)) where a new evil ruler has (yet again) kidnapped his friends and left them stranded in a dismal hit by the riverside. Snodge had to undergo four zones, in which were the forest, under water, castle underground and of course the evil ruler's castle. This was my last ever game for 2010 due to the excessive overtime work I have had throughout November and December. What made this game special wasn't just the 15th anniversary of the first ever Nyaaaah!, but the additional enhancements where each level had it's own colour scheme, and mood of music really made up for the production.




Entry #1 4th Place)
Name of game:
Flawshow
Author: Anthony Burns

Musician: Richard Bayliss

No of players: 1 or 2 players


Instrucions:

The near future One evening, while cruising the seedier regions of the World Wide Web, a lonely programming genius finds that his hard drive has been invaded by an swarm of sentient computer viruses. These mutated malware, having been created by cyber-terrorists, are now fleeing from a counter-attack by computer experts, and are looking for a computer on which to lie low and devise a devastating comeback.

In order to save the whole IT infrastructure of the free world from obliteration, not to mention his own personal collection of “gentlemen’s literature”, the programmer has engineered two anti-virus programs to infiltrate the infected hard drive and wipe out the viruses while they are still relatively weak.


Comments:

Good symbolisation of the various virus and anti-virus sprites. In my opinion the chick could be a bit hotter though, I think in reality I'd just cancel the download. But if this game was how you actually eradicated computer viruses i'd probably read every spammed e-mail. - Carl

With a little tweaking of the difficulty levels this would be very good - Merman

This game looks like a simple arena shooter, but it isn't! It surprised me a lot, and the only downsides are the difficulty of some parts and the "hentai" content :D. Thumbs up! - Gaetano

Although this game has some rather strange sprite design (postal envelopes?), I do love the creative use of removing tiles each level to review a rather saucy picture. - Joshua

If this game had more levels and newer pictures per level, the game turned out quite original, in the Smash TV/Transputer Man mould and game play is pretty okay as well. Well done for making 3rd place Anthony - Richard/TND




Entry #2 (5th Place)
Name of game: Missile Madness

Author: Alf Yngve

Musician: Richard Bayliss

No of players: 1 player only


Instrucions:
It's nuclear war.

You are an Air Force captain, in charge of one of our country's many missile defense bases.

You must guide the surface-to-air missiles (SAM) to shoot down incoming enemy warheads, missiles and bombers.
Using the joystick or keyboard, you can aim up, sideways and diagonally. Do not waste missiles -- aim carefully.

Every time an enemy warhead strikes the ground, it will generate lethal radioactive fallout which may damage your base.
Each time you take damage, one part of the city will become defenseless and take damage as well.

This game has two levels. Pass both levels and we'll win the war. Good luck, Captain!


Comments:

Looks like a missile command tribute, though what's supposed to be radiation emitted from the projectiles you miss could have been done better and clearer, hard to tell what kills you sometimes. - Carl
Nice attempt, but not one I will go back to much - Merman

Clever implementation; this game uses a lot of tricks, it looks like a single screen game but it uses the horizontal scrolling instead (even if the towers seem to be still on the ground). Unfortunately, playability is not very good, mainly because of the many slowdowns. - Gaetano

Although this is a very clever use of SUECK's still screen feature, I found the game to be merely a dodge and shoot game. Innovative with its creative use of limited resources, but naff gameplay. - Joshua

Missile Madness looks too basic, but the concept of the game was a very interesting idea. Would have looked much nicer with newer graphics because at times various sprites can be really difficult to see - Richard/TND


Entry #3 (2nd Place Runner Up)
Name of game:
Heroes of Midgard
Author: Anthony Burns

Musician: Richard Bayliss

No of players: 1 or 2 players


Instrucions:

On an alternate world, where myth and reality collide …

The peaceful nation of Malexheim has been invaded by the monstrous legions of Hel, goddess of death and war. Though vastly outnumbered, the brave citizens raise an army to repel this abominable incursion, and then to advance into the foul region of Niflheim and strike at the very heart of Hel’s empire.


Comments:

Good high-res background map, and I like the idea of battalions, reminds me of Risk one of my favourite board games. Also nice use of (correct me if I'm wrong, what could be my patented) player bullet technique:) - Carl

A very clever idea and good use of the hi-res mode - Merman

A very original concept for a SEUCK game: Heroes of Midgard is a clever mixture between a shoot'em up and a strategic game. Top score! - Gaetano

Big points for the hires scrolling map design screen, and the whole feeling of setting out on a mediaeval campaign. - Joshua

Excellent concept and design. Great use of the hires background layout, although I do remember the hi-res being used on an older game. Well done for making it to 2nd place - Richard/TND

Entry #4 (1st Place Winner)
Name of game:
Forgotten Forest
Author: Alf Yngve

Musician: Richard Bayliss

No of players: 1 player only


Instrucions:

You are a bounty hunter, who has to survive a whole day in the haunted on Friday 13th. Armed with a flame thrower, it is up to you to fight for your survival from all the giant creepy crawlies, snakes and other spooky creatures. Then at the end, you will face the final demon. Can you survive the long journey through the Forgotten Forest, or will fate be the final conclusion?




Comments:

I like the ominous atmosphere of this one, and has definite nods to Forbidden Forest. The big spiders with the legs creep me out. - Carl

Another Alf masterpiece, very clever attack patterns - Merman

Cool atmosphere in this one, especially because of the sound effects! The game is a bit boring to play, but it's a blast :) it can be frustrating at times, but I enjoyed it very much! - Gaetano

Perfect! The graphics are great, the sprites are great, and the whole survival horror theme gives it a big boost. - Joshua

Wow, atmospheric game play, lovelly graphics, and the concept's good. The is really creepy, definitely inspired from the classic "Forbidden Forest" games. Clever effects added. - With power ups, new front end, etc. This will be more awesome. - Richard/TND


Entry #5 (6th Place)
Name of game: Escape From The Annoying Chavs

Author: Joshua Green

Musician: Richard Bayliss

No of players: 1 player only


Instrucions:
It's a typical Friday evening and Richard's tired out from a hard and stressful working day at the Toothpaste factory, screwing on toothpaste caps on to the tubes of toothpaste. After a tiresome day, Richard decides that it is time to go up to his local pub, called the The Crooked Speccy. Unfortunately the streets are not that safe, because poor old Rich has to face the troublesome youth, who hang around the streets, throwing turds off the roof, throwing glass bottles, and blaring out dreadful notes from their ghetto blasters. It's time for you to take a some coconuts and throw them at the ghetto blasters and the bottle throwing kids. (Don't try this at home .... Seriously!)




Comments:

Looks like it was done in an hour, too short (or perhaps too long) and there's no escape from some of the enemy bullets. It requires multiple plays to know what's coming and to be quicker on the draw, which I wouldn't devote time to. But I like the idea of giving chavs a taste of their own medicine. I had a similar idea of Sweaties vs Chavs with the same musical bullets. This could have had potential. - Carl

Good for a first attempt, just too short - Merman

This game is very simple, short and easy... and the humour is a bit sick (if I understood what the guys from the top of the buildings are throwing at the player!) :(  - Gaetano

This of course is my game. Looks like it was done by a kid who just got home from primary school in an hour (even though it took me several nonconsecutive weeks!).  - Joshua

This is very a light hearted funny game idea for a cartoon style game, but it's a shame that this game is too short to play. Very good first attempt for a newbie. - Richard/TND

Entry #6 (7th Place - DISQUALIFIED!)
Name of game: Deff-Ender

Author: Pav Loada (Richard / TND)

Musician: Pav Loda
(Richard / TND)
No of players: 1 player only


Instrucions:
Defender meets SEUCK. Your mission is to pilot your aircraft through 4 zones, in which are infested by aliens. Your mission is to rescue the humans, and battle against the aliens, by laser-blazing them into bits and pieces, before they turn your aircraft into toast. (Yummy!)





Comments:

For what it is, it's a decent attempt at defender with SEUCK. though it must be set on a low gravity planet as the people you save seem to keep floating once you've dispatched their kidnappers:D - Carl


Good concept, fun to play - Merman

It looks very nice at the beginning, but the slowdowns (and the bullet mess) from level 2 on are quite annoying... - Gaetano

Not a bad Defender clone but I would have enjoyed it more had Pavel redone the graphics. Sure, I know he was trying to stay true to the original, but with SEUCK's famous tile editing ability, there's no way he could have made things a little more pretty. - Joshua

The reason for the disqualification of this entry? Well, I mentioned on Facebook that one of the entries coming up was going to make an impact to the Sideways SEUCK compo and it was indeed this entry. I dreamed about this barmy idea to make a *fake* 1-way defender clone, using the Sideways SEUCK (As it was never done before). So I  mucked around and come up with this fake game entry, just as a surprise - Richard/TND.

Entry #7 (3rd Place)
Name of game: Action Def

Author: Christian Siege

Musician: Richard Bayliss

No of players: 1 player only


Instrucions:
You are Action Def, a hero who has been sent on a secret mission. To find the guards and whip them to their doom. The only trouble is that Action Def has to face traps in which can be very lethal. Even the flapping clothes can be lethal as well. This game requires good precise timing and concentration, else you probably won't get very far :)




Comments:

For what it is, it's a decent attempt at defender with SEUCK. though it must be set on a low gravity planet as the people you save seem to keep floating once you've dispatched their kidnappers:D - Carl

Too tricky to start with, but there are some good ideas in there - Merman

Very good platformer, with some clever SEUCK tricks in there. It becomes a bit boring, the game consisting in waiting for the right time to advance and (I guess) very few more. - Gaetano

Like the whip action but the graphics are meh and the sprites meh. Good try at a platformer though.- Joshua

Clever game idea, really looking forward to seeing the finished version of your game. - Richard/TND





Entry No:
Name of game:
Author:
Score:
1
Flawshow
Anthony Burns
38
2
Missile Madnees
Alf Yngve
37
3.
Heroes of Midgard
Anthony Burns
53
5.
Forgotten Forest
Alf Yngve
61
6.
Escape from the Annoying Chavs
Joshua Green
17
7.
Deff-Ender
Pav Loda (Richard/TND)
39
8.
Action Def
Christian Siege
40





OVERALL RESULTS
Position:
Name of game:
Author:
Score:
1
Forgotten Forest
Alf Yngve
61
2
Heroes of Midgard
Anthony Burns
53
3.
Action Def
Christian Siege
40
4.
Flawshow
Anthony Burns
38
5.
Missile Madness
Alf Yngve
37
6.
Escape from the Annoying Chavs
Joshua Green
17
7.
Deff-Ender (This was actually a fake entry to surprise gamers)
Pav Loda (Richard/TND)
39, but has been disqualified



..... And finally
Some SEUCK related links

Vertical Scrolling SEUCK Compo 2010

The Sideways SEUCK page
The SEUCK Vault
Games that Weren't

Binary Zone PD
Inferior Software
The SEUCK Zone (German)
The TND Sideways SEUCK Compo 2010