Proudly presents:

Introduction / Aim of the
compo / The Prize / Compo
Rules / Example Games / Entries Showcase
/ Results
Submissions have now closed. If you
are too late with your entry, we'll be happy to host it on to the
Friends/Contributors page for you.
I
would like to say a huge THANK YOU to
all the entrants who submitted their entries for the Sideways SEUCK
compo. Voting has now closed. Results are revealed.
Also a huge thank you goes to
my bro, Philip for the tape inlay rendering.
The SEUCK Redux versions of all games
(Including prizes) have now been uploaded on to this page.
Click the disk icon underneath this message to download the WHOLE LOT
and enjoy :o)

Sideways Scrolling SEUCK Compo 2010 - SEUCK Redux Goodies
We'll be moving each separate file to the Friends + Contributors page
some time in the near future. But for now, enjoy the whole package :o)

In 1987, Sensible Software produced
a utility called The Shoot Em Up Construction Kit. This program allowed
people to write their own games without the aid of programming
knowledge. All you could do with SEUCK is draw your own players,
enemies, create your own background and of course turn everything into
a standalone game. SEUCK has been the main culprit for so many shoot
'em up games on the Commodore 64. If you take a look at Gamebase 64,
and search "Created with SEUCK", you will get hundreds and hundreds of
SEUCK games. Some good and some rather terrible ones as well. SEUCK
could only create vertical scrolling shoot 'em up games, but people
even had original ideas for SEUCK games, which were made possible.
Alienator '93 by Alf Yngve

For those of you who think it is impossible to do a simple cross hair
shoot 'em up. You are absolutely wrong, as Alf proves that anything was
possible with SEUCK. Alienator
'93 is a prime example of the classic static screen/operation wolf
style arcade game. Instead of killing humans, killing alien monsters.
Speed Demon by Ryan Chenery

Another impressive example of what nobody has ever done with SEUCK
before. This time Speed Demon
by Ryan Chenery. The use of a static screen, some limitations of enemy
shooting, with a 2 player option. The clever 3D road effect was used by
enemy bullets. But the game itself really stands out well in front of
the crowd.
One step for man - One giant leap for SEUCK kind
In 2008, Jon Wells written a sideways scrolling version of
Sensible Software's Shoot Em Up construction kit. This is actually a
modified version of the original SEUCK, but instead of games scrolling
vertically, they scroll horizontally. An impressive update to this
classic utility. Later on in 2008 or maybe early 2009 (Cannot
remember), Martin Piper started a subject on CSDB about SEUCK Redux.
Although the comments in the forum turned into a playground, the SEUCK
Redux project went ahead. This allowed people to improve their own
SEUCK games if they had any sort of programming knowledge. You could
improve the SEUCK engine by importing the original work files, adding
extra weaponry, etc - but need your own programming knowledge to do
that kind of thing..
There have only been a very few number of Sideways scrolling SEUCK
games. I saw one or two videos of the games on YouTube, but none of the
authors released their games. Perhaps they just wanted to make a video
out of it. I also saw a preview of a Sideways SEUCK game, by
someone else who contacted me. The game does not seemed to been
finished and I never heard about the game since last year. Also on
Friday I saw a new game created with the Sideways SEUCK game, which
impressed me a lot, called Cobra Mission by Indy Software. So now today
I have decided to launch this new C64 competition .

The aim of this competition is to create
your very own shoot 'em up / or whatever type of game you want using
the Sideways Shoot Em Up Construction kit. Also this compo has been
made to support the Sideways SEUCK project as well. (Visit this link for this
production if you want to give it a go). The competition sounds easy
enough, but we don't want to see rushed games, because that's bad.
The main aim of this compo is to design and create your own good
quality looking Sideways SEUCK game in which must contain collectable
items (As you'll find out in THE PRIZE section shortly). Your game can
be anything, as long as it is 100% Sideways SEUCK with no enhancements
programmed in to it. The theme for your game can be anything you like,
as long as it does not bend the rules. It could something cartoonish,
space blaster, combat, etc. However, we want to see really smart in
game graphics which stand out and the game to play pretty well.

The winner of the Sideways SEUCK
competition 2010 will receive a special prize. The prize will be a
SEUCK Redux version of your game with additional enhancements, such as
smart bombs or suitable power ups, new front end with music. We will
also prepare a loading picture, cover design/rendering and a special
tape master for the production, which will be released on to this page.

Although the competition is Sideways
SEUCK. There are some general rules for this competition, which are as
follows:
(Final revision: 23rd January 2010)
- Entries
can only be on .D64, .T64, .TAP images, not .PRG (As this format could
get deleted
by the email service during submission).
- Entry formats are Commodore 64 version
only. Can be either PAL or NTSC (No matter what the entry is, we will
do 2 versions).
- Please include a short story and some game
instructions for your game (Either in your email or as a .txt file or
as a C64 note file done with any C64 Note Writer).
- Only one entry per person is allowed.
- Your game must not have any in game
enhancements or additional code.
- Please include your original Sideways
SEUCK work file (SEUCK All
Data)
- Your entry must be exclusive to this compo
page. Please don't upload it elsewhere until it appears on this page
- Do
not use other people's work and call it
your own.
- Do not use graphics from previously
released commercial games. All work must be your own or with friends
- Obscene content (Nudity, sex, etc) is not
allowed.
- Only one version of your game is allowed.
Updated versions will not be accepted.
- Do not submit after the 21st March 2010
deadline.
- Do not use your game to attack another
individual, group, etc if it can harm anyone.
- Do not use names or sources from
copyrighted themed
material, i.e. Licensed TV programs, video games, movies,etc.
- Entries are E-mail based only
Submissions can be no later than
21st
March 2010.
To submit your entry, please email with an attached .D64 / . T64 / .TAP
(Or Zipped version) it to

This
part of the page contains example games that were created using the
Sideways SEUCK and direct links to the downloads (Of course these are
from the Friends/Contributors page of the TND web site). (Click on each
image for a download of the work).
Imaginator by Richard Bayliss
(2008/2009)

Your blobby character has been trapped inside a dream of which is
unfortunately a livid nightmare. Blubba has to make his way through 4
different zones, collecting bottles of potion and must meet his match
with a terminator like dog called "The Imaginator". The only trouble is
that poor Blubba has to explore the Castle, Water World, Clouds of
Wisdom and the Imaginator's lair. Luckily for Blubba, he is armed with
blob fire power and can kick those enemy butts while travelling. Sadly
they can fight back. Can Blubba get out of his nightmare or has the
Imaginator won?
Trash Course by Inferior Software
(2009)

Once upon a time in a ... oh sod that. This is a game for 1 or 2
players in which you have to guide your trash collecting vehicles and
collect trash bins. Watch out for the nasty animals and vehicles that
get in your way. There is an illegal huge building guarded by a tank
which needs to be destroyed, because those bad guys are contaminating
the water with toxic slime. You have to drive your trash vehicle
through four different zones which are. The town, the desert, the
spooky forest and the road to your enemy's territory. Go give those bad
guys a major blasting.
The Push by Anthony Burns (2009)

It is 1917 and you enter the Warzone. It is time to arm yourself
and try and break through the treacherous battle field to rescue the
good people. The enemy forces are strongly armed, and all you have is a
rifle. Go give those buggernoses hell and remember your mission - Seek
and destroy.
Nyaaaah! 11 by Richard Bayliss
(2008/2009)

Snodge the Biblet strikes back in another Nyaaaah! series, this
time in a Sideways SEUCK adventure. The poor biblet cannot get
any peace for the wicked. His village is under threat by a dangerous
ruler. Snodge has to fight his way through 4 different zones to meet
his match against the deadly ruler. He has to travel through The Forest
of Bibletsville, where nasty biblets roam through the woods, The Biblet
Barracks - where biblets are training for their mission. Unfortunately
to get you. The dark woods of Biblets ville and finally the deadly
volcano where the evil ruler dwells. Can Snodge save bibletsville, or
will he become the evil ruler's din, dins?
Cobra Mission by Indy Software (2010)

Could this game be based on a classic Scramble type of game? It
reminds me of that type of game. Guide your helicopter through
different zones, blasting your missiles at enemy forces and rescue the
captives who are stranded and need you to pick them up. A clever
concept with SEUCK. Graphics are quite nice as well - even on a real
C64/

Entry #001
4th Place

Name of game: Barney
Author: WEC/Cosine
Instructions:
Poor Barney the cowfish has been swept away out to sea from his
other half, Hannah. Can you help the poor little character across the
coral reef to get back to her. During your journey, collect pearls that
lie at the bottom of the coral reef. Good luck.
Screen
shots:

Comments:
Lovely
graphics. Especially the sea bed. The game comes out nicely, a shame it
doesn't last that long. - Richard
Nice graphics, but boring gameplay - Gustav
Is the riffs digitalized? - C64Bestizer
Mainly for the quality of the graphics and the ideas which make it unlike other SEUCK games. Very clever. - Frank Gasking
Nice atmosphere in this one, and the reef looks very realistic. - Boxofficepoison
Very pretty but difficult to collect pearls without colliding with floor. - Jeff Ouellette
Excellent, the backgrounds are fantastic and the sounds add a lot of atmosphere - Merman
The graphics in this game are definitely worth mentioning! The game is pretty unique in style too, and definitely challenging. - Joonas Lindberg
Boring - gamerman
Average - Strongboy
Ok - Simon
Entry #002
5th Place

Name of game: Tau Zeta
Author: Alf Yngve
Instructions:
The first interstellar war was also the last one.Two mighty civilizations clashed, staking
everything on total victory...
...and
both civilizations perished. Only a handful of survivors escaped the
galactic holocaust, in the ships of the Tau Zeta squadron. You must guide the Tau Zeta squadron,
carrying the last remaining members of your species, to a safe haven in
the galaxy. But
in the chaos of war, you may never know where fate and random chance
might bring you. To safety... or into the enemy's home ground.
Screen
shots:

Comments:
I liked many of Alf Yngve's older SEUCK games, but
seeing this game is sort of a breath of fresh air. Alf has put a lot of
effort into the graphics, and game play. The game has a very clever
concept and story line. A shame you can't read the scores though - They
are alien scores anyway :o) - Richard
Don't like the first levels - Gustav
Tough one - again some brilliant ideas and touches from Alf, but I
think Shaun just edges it. - Frank Gasking
I don't like this game very much since the sprites look like first
drafts - Boxofficepoison
Nice backgrounds but bad controls - Jeff Ouellette
So many great moments, particular love the hi-res map screens - Merman
VERY good graphics, and clever SEUCK techniques! The game was a joy to
play. - Joonas Lindberg
Average - Strongboy and Simon
Entry #003
2nd Place (Runner Up)

Name of game: The Rocket Man
Author: Sea Software
Instructions:
An evil dragon and its private army have landed on the Earth!
The population is running away, while the local hero, the robotic
Rocket Man who tried to fight the evil back, has been imprisoned...
Help him escape from the factory and lead him to the hidden cave, where
the evil dragon lies!
Screen
shots:
The original sideways
SEUCK version

Second place redux
version, featuring The tape loader and front end
Comments:
What a breath of
fresh air this game is. Nice colourful graphics, fun game play, fast
and furious and really crazy. A worthy opponent.. - Richard
Nothing special, I'm afraid - Gustav
Fun game and refreshing different level designs in this one -
Boxofficepoison
Pretty Nice - Jeff Ouellette
Tricky but good fun - Merman
Nice superhero shmup - Joonas Lindberg
Very good - Strongboy
Average - Simon
Entry #004
1st Place (2010 Sideways SEUCK Compo Winner)

Name of game: Pour Le Merite (For Merit)
Author: Bamse
Instructions: It is the year 1917, and Europe is at war.
You are an ambitious German pilot, who steps into his red plane and fly
into the enemy territory. His goal is to achieve a merit. Fight through
4 different levels through enemy territory. At the end of each level
you are to participate in a dogfight challenge (Boss stage I guess).
The classic C64 games, Blue Max,
Choplifter and Artillery duel inspired Bamse to create this fun game
using Sideways SEUCK. I have also done some unheard music exclusively
for this game. Sort of inspired by the music, Deep Strike by C64
legend, Rob Hubbard although this tune sounds nothing like Rob's tune :)
Note: This game was originally going
to have 2 players, where one player can play a jeep (like Silkworm),
but unfortunately due to problems with Sideways SEUCK, the author had
to disable the second player. However he has included a work file,
which you can load directly into Sideways SEUCK to enable the 2 player
mode and try playing as the jeep, as well as plane if you really want
to.
Screen
shots:

The first place prize
version. Tape loader, Front end, and tape inlay.

The tape inlay (An
extra bonus for the main prize)

This
game has very classic C64 1985 style graphics, and
making it look movie based is a clever feature in the game. All levels
in this game have been well thought out and the game plays really well.
- Richard
Smooth gameplay with retro gfx - Gustav
Very balanced level designs and adorable vintage backgrounds. My
favourite - Boxofficepoison
Way to clunky - Jeff Ouellette
Loved this, from the pilot running to the plane to the "film strip"
border - Merman
Very nice World War themed shmup. The film effect was very well done -
Joonas Lindberg
Average - Strongboy
Great - Simon
My game :) - Bamse
Entry #005
7th Place

Name of game: God Slayer
Author: Jeffrey Ouellette
Instructions: You are the
Executioner of the evil Gods, it is your task, to seek out and destroy
the rebelious bad gods. For this mission you are tasked with destroying
three elder dieties who have allied against the forces of stability.
Game includes tune, Valiant One,
which I wrote a while back. This tune now features on the front end of
this game as I feel that it suits this title niceley. The tune was also
featured on YouTube a few weeks back.
Screen
shots:

The main character in the game reminds me a bit of Zelda.
Some nice graphics and pretty tough game play. Very ficticious and good
fun - Richard
Nice backgrounds, unfortunately bad collision and default sfx - Gustav
If it wasn't for the bad sprite/background collision, i'd give it a
higher score - Boxoffice poison.
I'm the best - Jeff Oulette
Some good ideas, just needs the difficulty tweaking - Merman
Nice game, and the weapon system was pretty neat. - Joonas Lindberg
Average - Stongboy
Good - Simon
I've always wanted to slay a god. This game makes my dreams a reality -
Batman
My head gets caught in the walls - Bamse
Entry #006
8th Place

Name of game: Earth Super Force
Author: Joonas Lindberg
Instructions: Fly past
the defences of the Meteoroids, then destroy some of their
army. If they reach Earth before that, then nothing
on Earth can stop them...
Game includes tune, Earthspace,
which I wrote using Martin Piper's newest version of the Element 114
Music Editor V1.2.
Screen
shots:

Very 1984 like graphics, and some parts of the game are
harder to see during game play. Not a bad game though. - Richard
Too rushed done - Gustav
The cheapest and most used ones of them all, i guess - Boxofficepoison
I'm in a tube? Who knew with these graphics? - Jeff Ouellette
Nice effort - Merman
I am the author of this game ......... - Joonas Lindberg
Average - Stongboy
Bad - Simon
Too cheap - Bamse
Entry #007
3rd Place (Second runner-up)

Name of game: Syphwyrm
Author: Anthony Burns
Instructions: Help
Diotima or Narcisa (or both characters) fight the evil creatures of
Lamia (Sister of the defeated Vampire Queen Stryxia). Fight through 3
different zones and meet Lamia for the final battle.
Game includes a tune, which
I originally wrote for a previous game of Anthony's.
Screen
shots:

Third place prize, and
tape loader
At
first, I though Sylphwyrm could be another Silkworm
style game, but it proved me wrong. Clever monochrome graphics, and
some nice ghouls and ghosts style attack waves. The closing gate effect
works really well, and the evil bosses are cool too, but looks familiar
to the bosses in Legion of the Damned 1 & 2. Clever concept -
Richard
Stylish - Gustav
Technically well done but too grey for me and all been seen before -
Boxofficepoison
Smooth and simple graphics, a little boring - Jeff Ouellette
Very nice, love the way the levels flow - Merman
Great graphics, great presentation. The game is pretty good too, and
the challenge is reasonable: not too hard, but not
walk-in-the-park-easy either. Great thing that it's a 2-player, too! -
Joonas Lindberg
Average - Stongboy
Great - Simon
Entry #008
6th Place

Name of game: Verde
Author: Aldo Chiummo
Instructions: You are
Verde, a cute creature from The Rosa Tribe. Your friends have been
kidnapped by some evil creatures. Your quest is to fly through and
reach the evil creatures' nest and destroy the giant egg, to release
your friends and make Rosa a much happier place once again. Good luck
Verde :o)
The author also written some music
exclusively for this game and note file. Cute game :o)
Screen
shots:

A very cute and amusing little SEUCK title by Aldo. The
game idea is simple, but gameplay is difficult. Some cute sound effects
and funny characters. Who would have seen an animal that throws away
it's head and grow a new one. The end boss stage is exceptionally
clever. Aldo's first attempt at composing music for his game was a good
result as well. - Richard
Cute Superfrog gfx - Gustav
Cuddly sprites, but no real surprises in this one - Boxofficepoison
Very nice graphics - Jeff Ouellette
Excellent cartoon graphics - Merman
Cool game with cutesey cartoon graphics - Joonas Lindberg
Good - Strongboy
Good - Simon

Here
are the final results for the 2010 Sideways SEUCK Compo. (The lower the
score, the higher ranking we get)
1st Place - Pour Le
Merite by
Bamse
69
2nd Place - The Rocket Man by Sea
Software
74
3rd Place - Sylphwyrm by Anthony
Burns
91
4th Place - Barney by
WEC/Cosine
92
5th Place - Tau Zeta by Alf
Yngve
93
6th Place - Verde by Aldo
Chiummo
97
7th Place - God Slayer by Jeffrey
Oulette
98
8th Place - The Earth Superforce by
Joonas Lindberg 110
I would like to say a Congratulations to BAMSE for winning this year's
sideways SEUCK compo. Also well done to Sea Software with The Rocket
Man, making second place, and Anthony Burns with Sylphwyrm coming third
place. A huge thank you, but bad luck to all other entrants, below the
top 3.
This year's Sideways SEUCK compo has
had great entries, and there have been some good reaction regarding the
releases.
Pour Le Merite wins a new front end,
in the fixed SEUCK redux form, with additional enhancements like power
ups for this game. Plus a rendered tape inlay cover (drawn by my
brother, hopefully - as I have been struggling to draw a good fokker
triplane for this prize) and a tape master.
This will take some time, but hopefully will be worth the wait.
The Rocket Man, also wins a new front
end, in the SEUCK redux form, but without additional enhancement
features, a mastered tape, with exclusive loading music, loading
picture (tap image) but with no tape inlay cover just
SEUCK fixing.
Syphwyrm gets a new front end in the
SEUCK redux form, no additional enhancements (except for SEUCK fixing),
a tape loader master, with exclusive music but with no tape inlay
cover. Just
SEUCK fixing.
All other entries will be given a
SEUCK redux version of their own game, but without any new front ends
or exclusive loading pictures.
The games will also have a tape master, with the TND dance-a-load
loader tune and TND loading AD Pic
Once again, I would like to say a big
thank you for your contribution to the Sideways SEUCK Compo 2010 and we
hope you will be looking forward to take part in the Vertical Scrolling
SEUCK compo 2010 this Autumn.